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TELEMETRY & DATA POLICY

DATA RETENTION DIRECTIVE // ARCHIVE CORE // v1.0.4

1. ZERO DATA COLLECTION DIRECTIVE

ArcadeFortress operates under a strict Zero Data Collection directive. We do not register player emails, IP addresses, tracking locations, or gameplay telemetry to remote servers. All game code compiles statically and executes strictly in the client-side sandbox container of your local browser.

2. LOCAL PERSISTENT STORAGE

To preserve high-score rankings for Flappy Pterosaur, Forest Snake, Stone Brick Builder, and Forest Pong, the Platform writes values to the browser's localStorage cache registry.

The following parameters are stored:

  • pterosaur_high_score - Peak altitude score for Flappy Pterosaur.
  • snake_high_score - Maximum apples gathered in Forest Snake.
  • tetris_high_score - Tallest stone brick levels cleared in Stone Brick Builder.
  • pong_high_score - Scoring streak limit in Forest Pong.

3. THIRD-PARTY TELEMETRY

We do not deploy marketing trackers, search advertisements, or analytical tracking cookies. The scanline filters, grid graphics, and interactive CRT widgets run purely on static styling parameters (CSS and client-side modules) with zero external network request triggers.

4. DATA RESET PROCESS

Because score values reside entirely within your browser context, you can erase all data stored by ArcadeFortress at any time. Simply clear your browser cookies and site data, or flush the developer storage console keys for our domain.

SECURITY LEVEL: STATIC-SANDBOX-SECURE-2026
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